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Growrilla Report 21 days after launch | Day #118

As am trying to ‘build in public’ or at least try to be as transparent as possible, I will share some interesting statistics of Growrilla.
Growrilla Report 21 days after launch | Day #118

As am trying to ‘build in public’ or at least try to be as transparent as possible, I will share some interesting statistics of Growrilla.

After 21 days, Growrilla now has the following now:
💸 MRR: $8
💰 Revenue: $150
📈 Subscribers: 3
💪 Lifetime subscribers: 3
👀 Active Trials: 2
📱 Total Installs: 600+
⭐ Global App Store Rating: 4.3/5.0

🌍 Top three countries: 🇺🇸🇬🇧🇳🇱
🔥 Daily Active Users: 30~
🌟 Retention: 33.3%~
😅 Crash-free rate: 96%

For me, this is a great milestone. I wouldn’t have expected to get this many subscribers. Especially for the price range Growrilla operates in, but it is an app that can improve your lifestyle. I literally use it every day myself, so I thought it could be really valuable for others as well. So far it seems about right.

Then the global App Store rating is pretty high. But in some countries like the US, I received 2 ratings which one was 5.0 and 1.0 which means it averages to 3.0. This means that potential customers may be reluctant to try it out sadly. But an interesting fact is that the most active users are still from the US. Hopefully, there will be more positive ratings there in the future.

The one statistic I’m a bit embarrassed about is the crash-free rate which is 96%. I’m still not sure where the crashes come from, but my initial thoughts are from certain SwiftUI features. I will be keeping an eye out for the incoming crashes and keep trying to fix the issues.

All in all, I’m pretty happy about the first 21 days of Growrilla. There are many websites that have featured me as well and that helped me a bunch. Hopefully, we can keep the growth going!

If you are interested in memes, feel free to follow GrowrillaApp on either Twitter or IG 😉.

https://www.instagram.com/growrillaapp/
https://twitter.com/GrowrillaApp